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How Penetration Mechanics Work


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Content_WG #1 Posted 16 December 2013 - 10:09 PM

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Learn about setting up proper angles and how the user interface can help you in regards to firing the best possible shot at your enemies.

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dI Atticus Ib #2 Posted 16 December 2013 - 10:46 PM

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To all German Heavy tank drivers read this take it on board and abuse it. German armor is OP lol

 

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BF3ZKILLER #3 Posted 16 December 2013 - 11:06 PM

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View PostdI Atticus Ib, on 16 December 2013 - 04:46 PM, said:

To all German Heavy tank drivers read this take it on board and abuse it. German armor is OP lol


IT equals out with the American armor


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Storm0545 #4 Posted 16 December 2013 - 11:33 PM

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still don't see why we didn't just keep it at Green for pen orange for 50/50 and red for lol nope

dI Atticus Ib #5 Posted 16 December 2013 - 11:34 PM

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View PostBF3ZKILLER, on 16 December 2013 - 11:06 PM, said:


IT equals out with the American armor

No it doesn't the tier 7,8,9 and 10 have all got better hull armor than the US 


 

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Matthew J35U5 #6 Posted 17 December 2013 - 01:26 AM

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View PostdI Atticus Ib, on 16 December 2013 - 11:34 PM, said:

No it doesn't the tier 7,8,9 and 10 have all got better hull armor than the US 

At least against German tanks it's simple where to shoot them. If you can hit their lower glacis, its usually a penetration, if you can't, don't bother shooting their upper glacis. The American tanks are a pain to figure out where to shoot them. >.>


View PostAmazing Royce, on 05 November 2014 - 07:09 AM, said:

Please, I play OP TD's all the time, but I avoid autoloaders. I gotta have standards ya know.

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TheDEATHST0RM #7 Posted 17 December 2013 - 02:35 AM

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first you ask her out, spend way too much on dinner, maybe a movie or out at a club for dancing...oh wait you mean for the game..my bad.:trollface:
You can have my Tank when you pry it from my paranoid, mentally disturbed, physically-abusive, cold, dead hands.

SouthernWolf01 #8 Posted 18 December 2013 - 01:07 AM

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In haveing problems up dateing an iv tryed deleting an redownloading  the game but nothing is working plzzz help I haven't had my daily dose of derps!!!!

CIC TravisOfaln #9 Posted 18 December 2013 - 05:27 PM

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meh

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WhisperedFeat #10 Posted 19 December 2013 - 06:27 AM

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View PostTheDEATHST0RM, on 16 December 2013 - 08:35 PM, said:

first you ask her out, spend way too much on dinner, maybe a movie or out at a club for dancing...oh wait you mean for the game..my bad.:trollface:

Rofl


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bwShadowFang #11 Posted 19 December 2013 - 07:28 AM

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Well, this is a very simplified version. The only thing though is that with the hint picture, being hit at that 60 degree angle (or how when the mechanics were explained to me, 30 degrees according to shell travel to impact tangent) will give you only a 115.47% armor rating. When the tank is being hit at that 30 degree angle (which should be 60), it gives the 200% armor rating. For a better reference, this is the armor increase chart that is universal with all tanks.
Impact Angle Effective Armour Thickness
100%
10° 101.54%
20° 106.42%
30° 115.47%
40° 130.54%
50° 155.57%
60° 200%
70° 292.38%
> 70° Ricochet


Bronubs #12 Posted 19 December 2013 - 04:23 PM

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You are correct WolfGuard27 that diagram shows it backwards. The text is correct. The normal axis (0 deg impact angle) is the line perpendicular (90 deg) to the tangent (armour face). Impact angle is the deviation from the normal axis but the diagram is showing deviation from the tangent. The impact angle to the front of the tank in that diagram is 30 deg not 60 making the effective armour 115.47. Whoever did that diagram should watch the WG video on penetration mechanics because they clearly do not get it.

OneSpike #13 Posted 19 December 2013 - 07:28 PM

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So basically, the color of the reticle doesn't help.  I can't count the times I have been either head-on or to the side of another tank, gotten the full red circle, and still had the round ricochet.  I have faced a Tiger head-on at just over 100 meters, aimed right next to the machine gun bulge, and had the round "bounce off."  I could understand - "It didn't go through" - that tank has pretty thick armor there, but "bounced off"?  There was no way I was striking that armor at greater than 60 degrees.  I believe that the reticle colors should be removed or adjusted for the tank you are using and the tank you are battling.  Either that, or make the crew audio match what is actually happening.  Otherwise, what is meant to help is only leading tankers astray.

LibertasAnLetum #14 Posted 19 December 2013 - 08:15 PM

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I swear that I have fired shots at close range (<100m), red reticle, angle about 0, and it has either bounced, ricocheted, or not penetrated. If I am close to the tgt, the reticle is red, and my angle is optimal, I should have a 100% chance of penning. For some reason that does not seem to bear out in the field. Makes things confusing.


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Bronubs #15 Posted 19 December 2013 - 09:50 PM

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http://wiki.worldoft...attle_Mechanics

 

There are other factors to be considered though. First is its only 100% pen if you actually hit that exact spot where you're aiming. You're not firing a dialed in sniper rifle at 10 yards. Read the wiki on accuracy and dispersion to learn more.

 

Next if the Xbox penetration indicator works like it does on PC, and I don't know if it does or not, the indicator does not take impact angle into account. Its comparing your rounds pen vs a 0 impact angle hit. Even if you are square to your target the armour itself is most likely angled on the tank itself. Look at the front of your tank, its sloped right? There are two impact angles for each shot one may be zero while the other could still be 60 deg if that is the slope of the armour. There is an x and a y tangent for every shot.

 

Then there is a variable of +/- 25% penetration for each round itself. If a round has an avg pen of 100 it has an actual pen range of 75-125. You might hit the perfect shot and the round bounces or shatters because of this.

 

You can read up on mechanics at the wiki 



ChopperGreg VGC #16 Posted 01 January 2014 - 08:07 PM

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Oh sure.

 

That why with direct frontal shots, where I can see the impact, I bounce round after round of AP off of the tracks without damaging them in any way, and then the minute I switch to HE, doesn't blow off the track, but it actually penetrates the hull in some way, without switching the aiming point.   How the heck does HE penetrate when AP doesn't?

 

Frankly, there is no way that hitting the tracks ( and seeing the hits ) that the tracks are going to bounce AP almost every single time.  I don't care how big and bad the tank is, the track is not going to resist a shot that should go through 100mm of armor ( 75mm min ) - tracks are not thick enough to resist a shot that has a minimum penetration of 75mm .


Edited by GJH 101, 01 January 2014 - 08:09 PM.

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